Lida

A visual engineering exploration.
Lida is a character from Pokémon Legends: Z-A whose design I was fascinated with personally. So I built an interactive version of her using canon elements from the game that's associated with her story.
The items are all hand-drawn and are both hover-responsive and click triggered, and Lida herself has a cursor-tracking behavior that follows your actions. The bulk of the work was done in drawing the assets in multiple states, and splitting them into components that are individually animated with code.
It's a study in what makes a digital character feel present rather than decorative.
Year
2025
Scope
Interaction Design, Creative Engineering
LAYERING
